Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
manuals:keyconcepts [2012/09/01 20:58] zroundmanuals:keyconcepts [2019/10/06 16:52] (current) – [Qualifying Modes] zround
Line 2: Line 2:
  
 There are some key concepts you need to understand in order to manage races. How the race starts, when it finishes and who wins the race are easy matters that ZRound manage and here you will learn about them. There are some key concepts you need to understand in order to manage races. How the race starts, when it finishes and who wins the race are easy matters that ZRound manage and here you will learn about them.
 +
 +====== Index ======
 +
 +  * [[KeyConcepts#Start Modes]]
 +  * [[KeyConcepts#Minimum lap time]]
 +  * [[KeyConcepts#Race Duration]]
 +  * [[KeyConcepts#Qualifying Modes]]
 +
 +----------------------------------------------------------------------
  
 ==== Start Modes ==== ==== Start Modes ====
Line 13: Line 22:
     last in the starting grid as their clock begins to count when the car is detected by the first time.     last in the starting grid as their clock begins to count when the car is detected by the first time.
          
-    Everybody fights against himself!.+    Everybody fights against himself!
  
 === Le Mans === === Le Mans ===
Line 22: Line 31:
  
   - Time starts when you click on “Start race” button and the countdown goes.   - Time starts when you click on “Start race” button and the countdown goes.
-  - Time starts when the first car is detected (but the clock start for everybody)+  - Time starts when the first car is detected (but the clock start for everybody).
  
     "Le Mans" start is used in mains.     "Le Mans" start is used in mains.
Line 38: Line 47:
 You can define how to measure the race duration in two ways: You can define how to measure the race duration in two ways:
  
-  - **Time**: Race finishes when the given amount of time goes (hours, minutes and seconds)+  - **Time**: Race finishes when the given amount of time goes (hours, minutes and seconds).
   - **Laps**: Race finishes when the amount of laps is completed.   - **Laps**: Race finishes when the amount of laps is completed.
  
-=== Time to complete the last lap === +=== Time to finish === 
-:!: However, it can be defined an extra time to complete the last lap. It is the time the racers have to complete their last lap once the have passed before the race duration. Even if the race duration is reached while a racer is completing a lap the clock is not stopped but it continues counting until the car passes the line or hte //time to complete the last lap// goes. It is recommended a value of twice the min. lap time.+:!: However, it can be defined an extra time to complete the last lap. It is the time the racers have to complete their last lap once the have passed before the race duration. Even if the race duration is reached while a racer is completing a lap the clock is not stopped but it continues counting until the car passes the line or the //time to finish// goes. It is recommended a value of twice the min. lap time.
  
   For example, if the race duration is 5 minutes and the time to complete the last lap    For example, if the race duration is 5 minutes and the time to complete the last lap 
Line 53: Line 62:
 The qualifying mode decides who wins the race. These are the available modes: The qualifying mode decides who wins the race. These are the available modes:
  
-== Lap Count ===+=== Lap Count ====
  
 It wins the racer with more laps in the given time to run. If two cars have the same lap count, the lower total time invested will break the tie. If both of them have the same total time also (hard to see as lapcounter resolution uses to be milliseconds) the best lap time will break the tie. It wins the racer with more laps in the given time to run. If two cars have the same lap count, the lower total time invested will break the tie. If both of them have the same total time also (hard to see as lapcounter resolution uses to be milliseconds) the best lap time will break the tie.
Line 62: Line 71:
  
 ^ Race Duration    | 00:05:00          | ^ Race Duration    | 00:05:00          |
-^ Time to complete las lap    | 10 sec |+^ Time to finish    | 10 sec |
  
 ^Car ^ Time ^ LAPS || ^Car ^ Time ^ LAPS ||
 |1 | 4:51 | 19 || |1 | 4:51 | 19 ||
 |2 | 4:58 | 19 || |2 | 4:58 | 19 ||
-|1 | 5:11 | 19 | car finishing after 10s.,  this lap is ignored and his result will be 19L/4:51 | +|1 | 5:11 | 19 | car finishing 10s after the duration.,  this lap is ignored and his result will be 19L/4:51 | 
-|2 | 5:08 | 20 | car finishing in time, lap counted. Result 20L/5:08 |+|2 | 5:08 | 20 | car finishing on time, lap counted. Result 20L/5:08 |
  
 === Best Lap === === Best Lap ===
  
 It wins the racer who drives fastest. It doesn't matter the total time, just the best lap completed is used to sort the results. If two racers have the same best lap time, the racer who get it first will win. It wins the racer who drives fastest. It doesn't matter the total time, just the best lap completed is used to sort the results. If two racers have the same best lap time, the racer who get it first will win.
- 
- 
manuals/keyconcepts.1346533137.txt.gz · Last modified: 2012/09/10 22:38 (external edit)
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0